From bdd4f843b3241de397d36e42f96200d313217a98 Mon Sep 17 00:00:00 2001 From: JanEhehalt Date: Mon, 1 Nov 2021 15:24:11 +0100 Subject: [PATCH] lol --- core/src/com/trs/main/Main.java | 4 ++-- core/src/com/trs/main/Quest.java | 5 +++++ 2 files changed, 7 insertions(+), 2 deletions(-) diff --git a/core/src/com/trs/main/Main.java b/core/src/com/trs/main/Main.java index e1a3672..178c7e2 100644 --- a/core/src/com/trs/main/Main.java +++ b/core/src/com/trs/main/Main.java @@ -21,8 +21,8 @@ public class Main extends Game{ public static int gamestate = 0; public static boolean debugUI = false; private int fallbackState = 0; - public static float CAMERA_WIDTH = 854; - public static float CAMERA_HEIGHT = 480; + public static float CAMERA_WIDTH = 1280; + public static float CAMERA_HEIGHT = 720; MenuScreen menuScreen; diff --git a/core/src/com/trs/main/Quest.java b/core/src/com/trs/main/Quest.java index af8aeb6..05aace6 100644 --- a/core/src/com/trs/main/Quest.java +++ b/core/src/com/trs/main/Quest.java @@ -9,6 +9,11 @@ import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.utils.Array; /** + * + * Idee zur Umsetzung + * Beim initialisieren von Quests sucht man die Objekte, mit denen man interagieren muss, gibt ihnen ein Objekt (QuestListener) + * Sie hören dann darauf indem sie bei Interaktion immer prüfen ob einer ihrer QuestListener anschlägt ... + * lol * * @author janeh */