package com.trs.main; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.GL20; import com.trs.main.view.screens.GameScreen; public class Main extends Game{ /** * TODO: set final Value for World */ // 0: normal game world, 1: dialogue, 2: fight public static int gamestate = 0; public static float CAMERA_WIDTH = 640f; public static float CAMERA_HEIGHT = 640f; @Override public void create () { screen = new GameScreen(this, CAMERA_WIDTH, CAMERA_HEIGHT); } @Override public void resize(int width, int height) { screen.resize(width, width); super.resize(width, height); //To change body of generated methods, choose Tools | Templates. } @Override public void render () { //Gdx.gl.glClearColor(1f, (20f/255f), (147f/255f), 1); Gdx.gl.glClearColor(0f, (0), (0), 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); screen.render(Gdx.graphics.getDeltaTime()); } @Override public void dispose () { screen.dispose(); } /* @Override public boolean keyDown(int i) { return false; } @Override public boolean keyUp(int i) { return false; } @Override public boolean keyTyped(char c) { return false; } @Override public boolean touchDown(int i, int i1, int i2, int i3) { return false; } @Override public boolean touchUp(int i, int i1, int i2, int i3) { return false; } @Override public boolean touchDragged(int i, int i1, int i2) { return false; } @Override public boolean mouseMoved(int i, int i1) { return false; } @Override public boolean scrolled(float f, float f1) { return false; } */ }