master
Jan Ehehalt 6 years ago
parent 0effd69745
commit dd1f642535

@ -0,0 +1,20 @@
{
"version": 1,
"artifactType": {
"type": "APK",
"kind": "Directory"
},
"applicationId": "com.dungeoncrawler.control",
"variantName": "release",
"elements": [
{
"type": "SINGLE",
"filters": [],
"properties": [],
"versionCode": 1,
"versionName": "1",
"enabled": true,
"outputFile": "android-release.apk"
}
]
}

@ -35,6 +35,8 @@ public class Controller extends ApplicationAdapter implements InputProcessor{
float GAME_WORLD_WIDTH;
float GAME_WORLD_HEIGHT;
boolean touch;
// CAMERA
OrthographicCamera camera;
Viewport viewport;
@ -88,6 +90,7 @@ public class Controller extends ApplicationAdapter implements InputProcessor{
public void create(){
GAME_WORLD_WIDTH = 1600;
GAME_WORLD_HEIGHT = 900;
touch = false;
camera = null;
viewport = null;
camera = new OrthographicCamera();
@ -403,7 +406,7 @@ public class Controller extends ApplicationAdapter implements InputProcessor{
d.getPlayer().updateItems();
hc.updateHud(batch, d.getPlayer());
d.getPlayer().updateStats(level + 1);
gs.render(batch, d.getPlayer(), d.getCurrentEntities(), tileX, tileY, level, roomPosX, roomPosY, camera, d.getVisited());
gs.render(batch, d.getPlayer(), d.getCurrentEntities(), tileX, tileY, level, roomPosX, roomPosY, camera, d.getVisited(), touch);
}
}
@ -1075,18 +1078,23 @@ public class Controller extends ApplicationAdapter implements InputProcessor{
for (Integer i : clicked) {
switch (i) { // -1: nix, 0: left, 1: up, 2: right, 3: down, 4: attackLeft, 5: attackUp, 6: attackRight, 7: attackDown, 8: pickUp
case 0:
if(touch)
d.getPlayer().setMovementX(-d.getPlayer().getMovementSpeed());
break;
case 1:
if(touch)
d.getPlayer().setMovementY(d.getPlayer().getMovementSpeed());
break;
case 2:
if(touch)
d.getPlayer().setMovementX(d.getPlayer().getMovementSpeed());
break;
case 3:
if(touch)
d.getPlayer().setMovementY(-d.getPlayer().getMovementSpeed());
break;
case 4:
if(touch)
if (!gs.getIsLoading() && !d.getPlayer().isToDelete()) {
Entity lol = d.getPlayer().shoot((int) d.getPlayer().getxPos() - 1, (int) d.getPlayer().getyPos());
@ -1102,6 +1110,7 @@ public class Controller extends ApplicationAdapter implements InputProcessor{
break;
case 5:
if(touch)
if (!gs.getIsLoading() && !d.getPlayer().isToDelete()) {
Entity lol = d.getPlayer().shoot((int) d.getPlayer().getxPos(), (int) d.getPlayer().getyPos() + 1);
@ -1116,6 +1125,7 @@ public class Controller extends ApplicationAdapter implements InputProcessor{
}
break;
case 6:
if(touch)
if (!gs.getIsLoading() && !d.getPlayer().isToDelete()) {
Entity lol = d.getPlayer().shoot((int) d.getPlayer().getxPos() + 1, (int) d.getPlayer().getyPos());
@ -1130,6 +1140,7 @@ public class Controller extends ApplicationAdapter implements InputProcessor{
}
break;
case 7:
if(touch)
if (!gs.getIsLoading() && !d.getPlayer().isToDelete()) {
Entity lol = d.getPlayer().shoot((int) d.getPlayer().getxPos(), (int) d.getPlayer().getyPos() - 1);
@ -1144,6 +1155,7 @@ public class Controller extends ApplicationAdapter implements InputProcessor{
}
break;
case 8:
if(touch)
// pickUp
if(gs != null && gs.getIsLoading() == false && !d.getPlayer().isToDelete()){
if(!d.getPlayer().inventoryFull()){
@ -1156,6 +1168,7 @@ public class Controller extends ApplicationAdapter implements InputProcessor{
}
break;
case 9:
if(touch)
// equip1
if(gs != null && gs.getIsLoading() == false && !d.getPlayer().isToDelete()){
d.getPlayer().getInv().equipSlot(0);
@ -1164,6 +1177,7 @@ public class Controller extends ApplicationAdapter implements InputProcessor{
break;
case 10:
// drop
if(touch)
if(gs != null && gs.getIsLoading() == false && !d.getPlayer().isToDelete()){
if(d.getPlayer().getInv().getItem(d.getPlayer().getInv().getSelected()) != null){
d.getCurrentRoom().spawnItem((int)d.getPlayer().getxPos(), (int)d.getPlayer().getyPos(), d.getPlayer().getInv().getItem(d.getPlayer().getInv().getSelected()));
@ -1175,6 +1189,7 @@ public class Controller extends ApplicationAdapter implements InputProcessor{
break;
case 11:
// equip2
if(touch)
if(gs != null && gs.getIsLoading() == false && !d.getPlayer().isToDelete()){
d.getPlayer().getInv().equipSlot(1);
d.getPlayer().updateItems();
@ -1182,6 +1197,7 @@ public class Controller extends ApplicationAdapter implements InputProcessor{
break;
case 12:
// use
if(touch)
if(gs != null && gs.getIsLoading() == false && !d.getPlayer().isToDelete()){
d.getPlayer().useItem(d.getPlayer().getInv().getSelected());
}
@ -1256,9 +1272,11 @@ public class Controller extends ApplicationAdapter implements InputProcessor{
@Override
public boolean touchUp(int screenX, int screenY, int i2, int i3) {
if(gs != null){
if(gs.click(screenX,screenY).contains(0) || gs.click(screenX,screenY).contains(1)|| gs.click(screenX,screenY).contains(2)|| gs.click(screenX,screenY).contains(3)){
d.getPlayer().setMovementX(0);
d.getPlayer().setMovementY(0);
if(gs.click(screenX,screenY).contains(0) || gs.click(screenX,screenY).contains(2)){
d.getPlayer().setMovementX(0);
}
if(gs.click(screenX,screenY).contains(1)|| gs.click(screenX,screenY).contains(3)) {
d.getPlayer().setMovementY(0);
}
}
return true;
@ -1267,18 +1285,15 @@ public class Controller extends ApplicationAdapter implements InputProcessor{
@Override
public boolean touchDragged(int screenX, int screenY, int i2) {
if(gs != null){
if(gs != null && touch){
if(!d.getPlayer().isToDelete()) {
if(!gs.click(screenX,screenY).contains(0) || !gs.click(screenX,screenY).contains(2)){
if(!gs.click(screenX,screenY).contains(0) && !gs.click(screenX,screenY).contains(2)) {
d.getPlayer().setMovementX(0);
}
if(!gs.click(screenX,screenY).contains(1) || !gs.click(screenX,screenY).contains(3)){
if(!gs.click(screenX,screenY).contains(1) && !gs.click(screenX,screenY).contains(3)) {
d.getPlayer().setMovementY(0);
}
ArrayList<Integer> clicked = gs.click(screenX,screenY);
for (Integer i : clicked) {
for (Integer i : gs.click(screenX,screenY)) {
switch (i) { // -1: nix, 0: left, 1: up, 2: right, 3: down, 4: attackLeft, 5: attackUp, 6: attackRight, 7: attackDown
case 0:
d.getPlayer().setMovementX(-d.getPlayer().getMovementSpeed());

@ -228,7 +228,7 @@ public class GameScreen {
}
public void render (SpriteBatch batch, Player p, Entity[] e, int tileX, int tileY, int level, int roomPosX, int roomPosY, OrthographicCamera camera, int[][] miniMap) {
public void render (SpriteBatch batch, Player p, Entity[] e, int tileX, int tileY, int level, int roomPosX, int roomPosY, OrthographicCamera camera, int[][] miniMap, boolean touch) {
shapeRenderer.setProjectionMatrix(camera.combined);
@ -316,6 +316,7 @@ public class GameScreen {
}
}
if(touch)
for(Button button : controls){
button.getSprite().draw(batch);
}

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