iotahnnjogbsj

master
GammelJan 6 years ago
parent 31968aed39
commit 8a49f7aed3

@ -21,6 +21,7 @@ import view.Gamescreen;
import view.Levelscreen; import view.Levelscreen;
import com.badlogic.gdx.utils.Timer; import com.badlogic.gdx.utils.Timer;
import com.badlogic.gdx.utils.viewport.FitViewport; import com.badlogic.gdx.utils.viewport.FitViewport;
import com.sun.prism.image.ViewPort;
import view.Titlescreen; import view.Titlescreen;
import view.Winscreen; import view.Winscreen;
@ -54,9 +55,8 @@ public class Controller extends ApplicationAdapter implements InputProcessor{
Gdx.input.setInputProcessor(this); Gdx.input.setInputProcessor(this);
camera = new OrthographicCamera(); camera = new OrthographicCamera();
camera.setToOrtho(false,1600,900); fitViewport = new FitViewport(1600,900, camera);
fitViewport = new FitViewport(1600, 900, camera); fitViewport.setScreenBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
level = new Level(new Goal(700,400,200,80), new Projectile(0,0,0),200,200);
stepTimer = new Timer(); stepTimer = new Timer();
stepTimer.scheduleTask(new Timer.Task() { stepTimer.scheduleTask(new Timer.Task() {
@ -79,10 +79,10 @@ public class Controller extends ApplicationAdapter implements InputProcessor{
@Override @Override
public void render(){ public void render(){
camera.update(); //camera.update();
Gdx.gl.glClearColor(1f, 1f, 1f, 1f); Gdx.gl.glClearColor(1f, 1f, 1f, 1f);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
batch.setProjectionMatrix(camera.combined); //batch.setProjectionMatrix(camera.combined);
batch.begin(); batch.begin();
if(ts != null) ts.render(batch); if(ts != null) ts.render(batch);
else if(ls != null) ls.render(batch); else if(ls != null) ls.render(batch);

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