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@ -12,7 +12,9 @@ import com.badlogic.gdx.graphics.GL20;
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import com.badlogic.gdx.graphics.OrthographicCamera;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import model.Goal;
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import model.Level;
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import model.Projectile;
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import view.Gamescreen;
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import view.Levelscreen;
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@ -71,7 +73,7 @@ public class Controller extends ApplicationAdapter implements InputProcessor{
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level = new Level[10];
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currentLevel = 0;
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level[0] = new Level(new Goal(500,200,150,50, 0.2f), new Projectile(0,0,0),200,200);
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level[0] = new Level(new Goal(500,200,450,100, 0.2f), new Projectile(0,0,0),200,200);
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stepTimer = new Timer();
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stepTimer.scheduleTask(new Timer.Task() {
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