|
|
|
@ -37,7 +37,6 @@ public class Gamescreen{
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public Gamescreen(Level level){
|
|
|
|
public Gamescreen(Level level){
|
|
|
|
pivotX = level.getPivotX();
|
|
|
|
pivotX = level.getPivotX();
|
|
|
|
pivotY = level.getPivotY();
|
|
|
|
pivotY = level.getPivotY();
|
|
|
|
@ -58,7 +57,6 @@ public class Gamescreen{
|
|
|
|
pivotX = level.getPivotX();
|
|
|
|
pivotX = level.getPivotX();
|
|
|
|
pivotY = level.getPivotY();
|
|
|
|
pivotY = level.getPivotY();
|
|
|
|
g = level.getGoal();
|
|
|
|
g = level.getGoal();
|
|
|
|
p = level.getProjectile();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
shapeRenderer.begin(ShapeRenderer.ShapeType.Filled);
|
|
|
|
shapeRenderer.begin(ShapeRenderer.ShapeType.Filled);
|
|
|
|
shapeRenderer.setColor(Color.BLACK);
|
|
|
|
shapeRenderer.setColor(Color.BLACK);
|
|
|
|
@ -70,6 +68,7 @@ public class Gamescreen{
|
|
|
|
shapeRenderer.circle(pivotX, pivotY, 5);
|
|
|
|
shapeRenderer.circle(pivotX, pivotY, 5);
|
|
|
|
shapeRenderer.end();
|
|
|
|
shapeRenderer.end();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public void dispose() {
|
|
|
|
public void dispose() {
|
|
|
|
|