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| core | 5 years ago | |
| desktop | 5 years ago | |
| gradle/wrapper | 5 years ago | |
| .gitignore | 5 years ago | |
| LICENSE | 5 years ago | |
| README.md | 5 years ago | |
| build.gradle | 5 years ago | |
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README.md
StarveTheMonster
[[TOC]]
General Information
"StarveTheMonster" has been created for the NoImage Gamejam. It was developed by @JonathanHager and @GammelJAN. The main goal of this game is to prevent the monster from eating the humans that run towards it. The game was written with the Java game library LibGDX.
Installation
You can find the newest Jar file in core/build/libs/. If you wish to compile your own, you need to have the JDK and Gradle installed. Then run
./gradlew desktop:dist
in the root directory of the project. If you happen to be on Windows or any non-Unix platform, go get a good operating system (not MacOS!).
Known Issues
The collisions should represent collisions in the real world. The physics for this system were written by ourselves, so problems may occur.
Controls
Drag your mouse to create new walls which block off the humans.
Credentials
Menu music by pbondoer (CC-BY-SA 3.0)
Game and lose music by Jan125 (OGA-BY 3.0)
Victory music by Macro (CC-BY 3.0)
Mail:
therestlesscaverns@gmail.com
GitLab:
@GammelJAN
@JonathanHager