Collisions working

master
Jonathan Hager 5 years ago
parent cef7df6366
commit 67a110ee1f

@ -58,10 +58,20 @@ public class Projectile {
System.out.println("Collision");
double collisionAngle = 0;
for(Polygon collision : wall.getCollisionPolygons()){
for(int i = 0; i < 4; i++){
Polygon collision = wall.getCollisionPolygons()[i];
if(Intersector.overlapConvexPolygons(polygon, collision)){
float[] vertices = collision.getVertices();
collisionAngle = StaticMath.calculateAngle((int) vertices[0], (int) vertices[1], (int) vertices[2], (int) vertices[3]);
switch (i){
case 0: collisionAngle = StaticMath.calculateAngle((int) vertices[0], (int) vertices[1], (int) vertices[2], (int) vertices[3]);
break;
case 1: collisionAngle = StaticMath.calculateAngle((int) vertices[2], (int) vertices[3], (int) vertices[4], (int) vertices[5]);
break;
case 2: collisionAngle = StaticMath.calculateAngle((int) vertices[0], (int) vertices[1], (int) vertices[2], (int) vertices[3]);
break;
case 3: collisionAngle = StaticMath.calculateAngle((int) vertices[2], (int) vertices[3], (int) vertices[4], (int) vertices[5]);
}
break;
}
}

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