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@ -3,6 +3,7 @@ package com.trs.game;
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import com.badlogic.gdx.ApplicationAdapter;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.InputProcessor;
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import com.badlogic.gdx.audio.Music;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.GL20;
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import com.badlogic.gdx.graphics.Pixmap;
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@ -45,6 +46,8 @@ public class Controller extends ApplicationAdapter implements InputProcessor {
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Texture textureSolid;
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Pixmap pix;
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float volume;
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Screen screen;
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@Override
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@ -55,6 +58,8 @@ public class Controller extends ApplicationAdapter implements InputProcessor {
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model = new Model(difficulty);
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view = new View();
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volume = 0.5f;
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wallTimer = new Timer();
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wallTimer.scheduleTask(new Timer.Task() {
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@Override
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@ -63,7 +68,8 @@ public class Controller extends ApplicationAdapter implements InputProcessor {
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if(screen.getId() == 1) {
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model.timerStep();
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if(model.isToReset()){
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screen = new EndScreen(GAME_WORLD_WIDTH,GAME_WORLD_HEIGHT,model.getEnding());
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screen.dispose();
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screen = new EndScreen(GAME_WORLD_WIDTH,GAME_WORLD_HEIGHT,model.getEnding(), volume);
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}
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}
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}
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@ -83,7 +89,7 @@ public class Controller extends ApplicationAdapter implements InputProcessor {
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//POLYGON STUFF
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screen = new MainMenuScreen(GAME_WORLD_WIDTH,GAME_WORLD_HEIGHT);
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screen = new MainMenuScreen(GAME_WORLD_WIDTH,GAME_WORLD_HEIGHT, volume);
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Gdx.input.setInputProcessor(this);
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}
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@ -205,15 +211,18 @@ public class Controller extends ApplicationAdapter implements InputProcessor {
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public void ManageButtonEvent(int keycode){
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switch(keycode){
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case 0: //GOTO MAINMENU
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screen = new MainMenuScreen(GAME_WORLD_WIDTH,GAME_WORLD_HEIGHT);
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screen.dispose();
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screen = new MainMenuScreen(GAME_WORLD_WIDTH,GAME_WORLD_HEIGHT, volume);
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difficulty = 1;
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break;
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case 1: //NEW GAMESCREEN
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model = new Model(difficulty);
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screen = new GameScreen(GAME_WORLD_WIDTH,GAME_WORLD_HEIGHT);
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screen.dispose();
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screen = new GameScreen(GAME_WORLD_WIDTH,GAME_WORLD_HEIGHT, volume);
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break;
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case 2: //GOTO ENDSCREEN
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screen = new EndScreen(GAME_WORLD_WIDTH,GAME_WORLD_HEIGHT, true);
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screen.dispose();
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screen = new EndScreen(GAME_WORLD_WIDTH,GAME_WORLD_HEIGHT, true, volume);
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difficulty = 1;
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break;
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case 3:
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