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@ -1,6 +1,6 @@
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CC = gcc
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FLAGS = -lraylib -lGL -lm -lpthread -ldl -lrt -lX11
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OBJS = main.o sprite.o inputHandler.o isometricMap.o list.o game.o textureatlas.o animation.o animationHandler.o bucket.o mergeSort.o
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OBJS = main.o sprite.o inputHandler.o isometricMap.o list.o game.o textureatlas.o animation.o animationHandler.o bucket.o
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spiel: $(OBJS)
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$(CC) -o spiel $(OBJS) $(FLAGS)
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@ -35,8 +35,5 @@ animationHandler.o: Textures/animationHandler.c
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bucket.o: DepthSorting/bucket.c
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$(CC) -c DepthSorting/bucket.c $(FLAGS)
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mergeSort.o: DepthSorting/mergeSort.c
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$(CC) -c DepthSorting/mergeSort.c $(FLAGS)
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clean:
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rm *.o spiel
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