main
JanEhehalt 3 years ago
parent df6d4b1a6c
commit 3d4ba7c9b0

@ -14,3 +14,4 @@ Fantasy Welt oder Realistisch?
## TODO
- Macht es Sinn ein einzelnes "Game" struct zu haben, das alle möglichen Pointer hat zu allen arrays, camera, textures etc?
- Bug in isometricRenderer.c -> Segmentation Fault

@ -46,7 +46,6 @@ int main(){
IsometricRendererRenderIsometricMap(map);
int i;
//int length = sizeof(sprites)/sizeof(sprites[0]);
for(i=0; i < spriteAmount; i++){
DrawTexture(*sprites[i].texture, sprites[i].x, sprites[i].y, WHITE);
}
@ -64,13 +63,6 @@ int main(){
mouseInput(&inputHandler, sprites, &spriteAmount, &texture, &camera);
keyboardInput(&inputHandler, &camera);
/*
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)){
printf("Klick\n");
SpriteAdd(sprites, &j, &texture, cursor.x + camera.target.x, cursor.y + camera.target.y);
}
*/
// Sprites move towards their destination
float movementSpeed = 10.0f;
for(i=0; i < spriteAmount; i++){

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