@ -29,9 +29,6 @@ Game *GameInit()
game->inputHandler->cursorWorldTile.x = 0;
game->inputHandler->cursorWorldTile.y = 0;
game->inputHandler->selectedLayer = -1;
game->inputHandler->cursorTextures = game->textures->textures[TE_CURSOR];
game->inputHandler->cursorSprite = game->cursorSprite;
game->screen = SCREEN_MAINMENU;
game->camera = malloc(sizeof(Camera2D));