main
JanEhehalt 3 years ago
parent a7a7d5a003
commit c1144555e0

@ -80,7 +80,6 @@ void IsometricRendererRenderIsometricMap(Game *game)
Vector2 botright = {windowWidth, windowHeight}; Vector2 botright = {windowWidth, windowHeight};
IsometricMapProject(game->layers[0], game->camera, botright.x, botright.y, &botright); IsometricMapProject(game->layers[0], game->camera, botright.x, botright.y, &botright);
printf("%f\n", topright.y);
// drawing some extra corner tiles // drawing some extra corner tiles
// if extraTiles == 0 you can see flickering in the corners // if extraTiles == 0 you can see flickering in the corners
int extraTiles = 1; int extraTiles = 1;

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