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#ifndef TILE_H_
#define TILE_H_
#include "raylib.h"
#include "../DepthSorting/bucket.h"
// Tile with textureid = -1 wouldn't be drawed, would just be a placeholder tile
typedef struct Tile{
int textureId;
int x;
int y;
int z;
int offsetX;
int offsetY;
Bucket *sortable;
} Tile;
#endif