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#include "uiContainer.h"
#include "../game.h"
#include "button.h"
#include "raylib.h"
#include "stdlib.h"
#include "stdio.h"
UiContainer * UiContainerInitPauseUiContainer(){
UiContainer *uiContainer = malloc(sizeof(UiContainer));
Texture2D textures[4] = { LoadTexture("assets/button.png"), //DEFAULT
LoadTexture("assets/button_hovered.png"), //HOVERED
LoadTexture("assets/button_pressed.png"), //PRESSED
LoadTexture("assets/button_pressed.png")}; //RELEASED
Vector2 position = (Vector2){GetScreenWidth()/2 - textures[0].width/2, GetScreenHeight()/2 - 50};
int buttonFontSize = 36;
Button *continuebutton = ButtonInitButton(textures, &position, "Continue", 9, buttonFontSize, BUTTON_ID_CONTINUE);
uiContainer->buttons[0] = continuebutton;
uiContainer->buttonCounter = 1;
position.y += 250;
Button *exitButton = ButtonInitButton(textures, &position, "EXIT", 5, buttonFontSize, BUTTON_ID_EXIT);
uiContainer->buttons[1] = exitButton;
uiContainer->buttonCounter = 2;
// Methode funktioniert wieso auch immer auch ohne dieses return. C returned Implizit odder was O_o
return uiContainer;
}
UiContainer * UiContainerInitMainMenuUiContainer(){
UiContainer *uiContainer = malloc(sizeof(UiContainer));
Texture2D textures[4] = { LoadTexture("assets/button.png"), //DEFAULT
LoadTexture("assets/button_hovered.png"), //HOVERED
LoadTexture("assets/button_pressed.png"), //PRESSED
LoadTexture("assets/button_pressed.png")}; //RELEASED
Vector2 position = (Vector2){GetScreenWidth()/2 - textures[0].width/2, GetScreenHeight()/2 - 50};
int buttonFontSize = 36;
Button *continuebutton = ButtonInitButton(textures, &position, "Start Game", 11, buttonFontSize, BUTTON_ID_START_GAME);
uiContainer->buttons[0] = continuebutton;
uiContainer->buttonCounter = 1;
position.y += 250;
Button *exitButton = ButtonInitButton(textures, &position, "EXIT", 5, buttonFontSize, BUTTON_ID_EXIT);
uiContainer->buttons[1] = exitButton;
uiContainer->buttonCounter = 2;
// Methode funktioniert wieso auch immer auch ohne dieses return. C returned Implizit odder was O_o
return uiContainer;
}
UiContainer * UiContainerInitGameUiContainer(){
printf("\n\n\n\n UiContainerInitGameUiContainer not implemented yet!! \n\n\n\n");
return 0;
}
// Updated alle Buttons und führt gegebenenfalls deren Code aus
void UiContainerUpdateUiContainer(UiContainer *uiContainer, Game *game){
int i = 0;
for(i=0 ; i < uiContainer->buttonCounter; i++){
ButtonUpdateButtonState(uiContainer->buttons[i]);
if(uiContainer->buttons[i]->state == BUTTON_STATE_RELEASED){
ButtonExecuteButton(uiContainer->buttons[i], game);
}
}
}
// Drawed alle Buttons
void UiContainerDrawUiContainer(UiContainer *uiContainer){
int i = 0;
for(i=0 ; i < uiContainer->buttonCounter; i++){
ButtonDrawButton(uiContainer->buttons[i]);
}
}