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16 lines
438 B
16 lines
438 B
#ifndef TEXTUREATLAS_H_
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#define TEXTUREATLAS_H_
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#include "raylib.h"
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typedef struct TextureAtlas{
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Texture2D cursorTextures[2];
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Texture2D workerTextures[104];
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//Texture2D[] mapTextures;
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} TextureAtlas;
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// Initialize the full TextureAtlas struct with all Textures used in the game
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TextureAtlas * TextureAtlasInit();
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void LoadCursorTextures(Texture2D *cursorTextures);
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void LoadWorkerTextures(Texture2D *workerTextures);
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#endif |