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#ifndef GAME_H_
#define GAME_H_
#include "raylib.h"
#include "sprite.h"
#include "List/list.h"
#include "Input/inputHandler.h"
typedef struct Game {
Texture2D cursorTextures[2];
Sprite *cursorSprite;
Texture2D worker[8];
List *sprites;
InputHandler *inputHandler;
Camera2D *camera;
IsometricMap ***layers;
} Game;
Game * GameInit();
#endif