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21 lines
371 B
21 lines
371 B
#ifndef GAME_H_
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#define GAME_H_
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#include "raylib.h"
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#include "sprite.h"
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#include "List/list.h"
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#include "Input/inputHandler.h"
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typedef struct Game {
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Texture2D cursorTextures[2];
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Sprite *cursorSprite;
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Texture2D worker[8];
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List *sprites;
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InputHandler *inputHandler;
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Camera2D *camera;
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IsometricMap ***layers;
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} Game;
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Game * GameInit();
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#endif |