master
Jonathan Hager 6 years ago
parent 1f1e02fd28
commit 0ed148d982

@ -112,6 +112,7 @@ public class Controller extends ApplicationAdapter implements InputProcessor{
if(m != null){
if(v == null){
e = d.getLevel()[level].getRooms()[posRoom[0]][posRoom[1]].getEnemies();
// Position des Players, etc. werden aktualisiert
updateObjects(level, posRoom);
@ -120,9 +121,7 @@ public class Controller extends ApplicationAdapter implements InputProcessor{
// Render methode zum rendern der einzelnen Sprites wird aufgerufen
Entity[] lol = d.getLevel()[level].getRooms()[posRoom[0]][posRoom[1]].getEnemies();
m.render(batch, d.getPlayer(), lol, arrows, tile, level, posRoom);
m.render(batch, d.getPlayer(), e, arrows, tile, level, posRoom);
}
}
}

@ -178,7 +178,7 @@ public class DungeonGenerator {
}
private int generateTile(int size){
int tile = (int) (Math.random() * size);
int tile = ((int) (Math.random() * size) + 1);
return tile;
}

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