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@ -112,6 +112,7 @@ public class Controller extends ApplicationAdapter implements InputProcessor{
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if(m != null){
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if(v == null){
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e = d.getLevel()[level].getRooms()[posRoom[0]][posRoom[1]].getEnemies();
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// Position des Players, etc. werden aktualisiert
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updateObjects(level, posRoom);
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@ -120,9 +121,7 @@ public class Controller extends ApplicationAdapter implements InputProcessor{
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// Render methode zum rendern der einzelnen Sprites wird aufgerufen
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Entity[] lol = d.getLevel()[level].getRooms()[posRoom[0]][posRoom[1]].getEnemies();
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m.render(batch, d.getPlayer(), lol, arrows, tile, level, posRoom);
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m.render(batch, d.getPlayer(), e, arrows, tile, level, posRoom);
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}
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}
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}
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