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@ -22,10 +22,10 @@ public class Player extends Entity {
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this.maxhp = 5 * (lvl + 1);
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this.hp = this.maxhp;
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standartMaxHp = this.maxhp;
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this.standartMaxHp = 5 * (lvl + 1);
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this.dmg = 3*lvl;
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standartDmg = this.dmg;
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this.standartDmg = dmg = 3*lvl;
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id = -1;
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inv = new Inventory(3,2);
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// TODO: Sinnvolle Werte finden
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@ -41,12 +41,12 @@ public class Player extends Entity {
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public void updateItems(){
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if(inv.getItem(1) != null){
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dmg = standartDmg + inv.getItem(1).getDmg();
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maxhp = standartMaxHp + inv.getItem(1).getHeal();
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this.dmg = this.standartDmg + inv.getItem(1).getDmg();
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//this.maxhp = this.standartMaxHp + inv.getItem(1).getHeal();
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}
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else{
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dmg = standartDmg;
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maxhp = standartMaxHp;
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this.dmg = this.standartDmg;
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//this.maxhp = this.standartMaxHp;
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}
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}
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