PRESS E TO ATTACK ENEMIES HAHAHAHAHH

master
GammelJan 6 years ago
parent 049877fb74
commit 47ed4c3ea8

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.6 KiB

@ -284,6 +284,13 @@ public class Controller extends ApplicationAdapter implements InputProcessor{
}
}
}
if(keycode == Input.Keys.E){
if(v != null){}
if(m != null){
m.PlayerAttack(e, d.getPlayer());
}
}
return true;
}

@ -10,21 +10,23 @@ import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.maps.tiled.TiledMap;
import com.badlogic.gdx.maps.tiled.TiledMapRenderer;
import com.badlogic.gdx.maps.tiled.renderers.OrthogonalTiledMapRenderer;
import com.badlogic.gdx.math.Intersector;
import com.badlogic.gdx.math.Rectangle;
import com.dungeoncrawler.model.Dungeon;
import com.dungeoncrawler.model.Entity;
import com.dungeoncrawler.model.entities.*;
import com.badlogic.gdx.utils.Timer;
public class GameScreen {
//CONTROLS
Texture ctr;
Sprite controls;
//PLAYER
Texture p;
Sprite player;
TextureRegion[][] regions;
Texture verticalAttack;
Texture horizontalAttack;
Sprite verticalAttackSprite;
Sprite horizontalAttackSprite;
//ENTITIES
Texture[] entityTextures;
@ -44,6 +46,12 @@ public class GameScreen {
OrthographicCamera camera;
public GameScreen(Dungeon d) {
//CONTROLS
ctr = new Texture("controls.png");
controls = new Sprite(ctr);
controls.setX(-400f);
controls.setY(0);
//PLAYER
@ -53,9 +61,8 @@ public class GameScreen {
player.setX(200);
player.setY(200);
verticalAttack = new Texture("AttackHori.png");
horizontalAttack = new Texture("AttackVert.png");
verticalAttackSprite = new Sprite(verticalAttack);
//ENTITIES
entityTextures = new Texture[5];
@ -103,6 +110,7 @@ public class GameScreen {
tmr = new OrthogonalTiledMapRenderer(tm);
}
// dreht SpielerSprite je nach Bewegungsrichtung
if(p.getMovementX() == 3){ //RECHTS
player.setRegion(regions[0][1]);
@ -131,6 +139,7 @@ public class GameScreen {
//BATCH
batch.begin();
player.draw(batch);
controls.draw(batch);
//DRAW'T JEDES ENTITY - prueft vorher ob vorhanden
for(int i = 0; i < e.length; i++){
if(entitySprites[i] != null){
@ -210,6 +219,69 @@ public class GameScreen {
}
}
public void PlayerAttack(Entity e[], Player p){
if(p.direction() == 0){
Texture verticalAttack = new Texture("AttackHori.png");
Sprite verticalAttackSprite = new Sprite(verticalAttack);
verticalAttackSprite.setX(p.getxPos());
verticalAttackSprite.setY(p.getyPos());
for(int i = 0; i<entitySprites.length ; i++){
if(entitySprites[i] != null){
if(Intersector.overlaps(entitySprites[i].getBoundingRectangle(), verticalAttackSprite.getBoundingRectangle())){
e[i] = null;
entitySprites[i] = null;
entityTextures[i] = null;
}
}
}
}
else if(p.direction() == 1){
Texture horizontalAttack = new Texture("AttackVert.png");
Sprite horizontalAttackSprite = new Sprite(horizontalAttack);
horizontalAttackSprite.setX(p.getxPos());
horizontalAttackSprite.setY(p.getyPos());
for(int i = 0; i<entitySprites.length ; i++){
if(entitySprites[i] != null){
if(Intersector.overlaps(entitySprites[i].getBoundingRectangle(), horizontalAttackSprite.getBoundingRectangle())){
e[i] = null;
entitySprites[i] = null;
entityTextures[i] = null;
}
}
}
}
else if(p.direction() == 2){
Texture verticalAttack = new Texture("AttackHori.png");
Sprite verticalAttackSprite = new Sprite(verticalAttack);
verticalAttackSprite.setX(p.getxPos());
verticalAttackSprite.setY(p.getyPos() - 24f);
for(int i = 0; i<entitySprites.length ; i++){
if(entitySprites[i] != null){
if(Intersector.overlaps(entitySprites[i].getBoundingRectangle(), verticalAttackSprite.getBoundingRectangle())){
e[i] = null;
entitySprites[i] = null;
entityTextures[i] = null;
}
}
}
}
else if(p.direction() == 3){
Texture horizontalAttack = new Texture("AttackVert.png");
Sprite horizontalAttackSprite = new Sprite(horizontalAttack);
horizontalAttackSprite.setX(p.getxPos() - 24f);
horizontalAttackSprite.setY(p.getyPos());
for(int i = 0; i<entitySprites.length ; i++){
if(entitySprites[i] != null){
if(Intersector.overlaps(entitySprites[i].getBoundingRectangle(), horizontalAttackSprite.getBoundingRectangle())){
e[i] = null;
entitySprites[i] = null;
entityTextures[i] = null;
}
}
}
}
}
//GETTER
public float getPlayerSpriteX(){

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