MainMenu created - no function yet

master
GammelJan 6 years ago
parent f94e2785c9
commit 4e898d384f

@ -17,19 +17,22 @@ public class View extends ApplicationAdapter {
@Override @Override
public void create () { public void create () {
batch = new SpriteBatch(); batch = new SpriteBatch();
b = new Texture("button.png"); b = new Texture("Button.png");
t = new Texture("title.png"); t = new Texture("Title.png");
button = new Sprite(b); button = new Sprite(b);
title = new Sprite(t); title = new Sprite(t);
title.setX(0); float w = Gdx.graphics.getWidth();
title.setY(0); float h = Gdx.graphics.getHeight();
button.setX(75); float wc = w/2;
button.setY(150); title.setX(wc - (title.getWidth()/2));
title.setY(h - 200);
button.setX(wc - (button.getWidth()/2));
button.setY(400);
} }
@Override @Override
public void render () { public void render () {
Gdx.gl.glClearColor(1, 0, 0, 1); Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
batch.begin(); batch.begin();

@ -2,11 +2,13 @@ package com.dungeoncrawler.desktop;
import com.badlogic.gdx.backends.lwjgl.LwjglApplication; import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration; import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration;
import com.dungeoncrawler.Main; import com.dungeoncrawler.view.View;
public class DesktopLauncher { public class DesktopLauncher {
public static void main (String[] arg) { public static void main (String[] arg) {
LwjglApplicationConfiguration config = new LwjglApplicationConfiguration(); LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();
new LwjglApplication(new Main(), config); config.width = 1600;
config.height = 900;
new LwjglApplication(new View(), config);
} }
} }

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