cooler loading screen

master
GammelJAN 6 years ago
parent 060882c847
commit 5846aa6d31

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@ -163,7 +163,7 @@ public class Controller extends ApplicationAdapter implements InputProcessor{
float x = d.getPlayer().getxPos();
d.getPlayer().updateX();
m.getPlayer().getCollisionSprite().setX(d.getPlayer().getxPos());
m.getPlayer().updateCollisionX((int) d.getPlayer().getxPos());
for(RectangleMapObject rectangleObject : objects.getByType(RectangleMapObject.class)){
Rectangle rectangle = rectangleObject.getRectangle();
@ -178,8 +178,7 @@ public class Controller extends ApplicationAdapter implements InputProcessor{
float y = d.getPlayer().getyPos();
d.getPlayer().updateY();
m.getPlayer().getCollisionSprite().setX(d.getPlayer().getxPos());
m.getPlayer().getCollisionSprite().setY(d.getPlayer().getyPos());
m.getPlayer().updateCollision((int) d.getPlayer().getxPos(),(int) d.getPlayer().getyPos());
for(RectangleMapObject rectangleObject : objects.getByType(RectangleMapObject.class)){
Rectangle rectangle = rectangleObject.getRectangle();
@ -216,6 +215,7 @@ public class Controller extends ApplicationAdapter implements InputProcessor{
roomPosY += 1;
d.getPlayer().setxPos((roomX / 2)* 48);
d.getPlayer().setyPos(48);
m.startLoadingScreen();
}
// rechts
@ -225,6 +225,7 @@ public class Controller extends ApplicationAdapter implements InputProcessor{
roomPosX += 1;
d.getPlayer().setxPos(48);
d.getPlayer().setyPos((roomY / 2)*48);
m.startLoadingScreen();
}
// unten
@ -234,6 +235,7 @@ public class Controller extends ApplicationAdapter implements InputProcessor{
roomPosY -= 1;
d.getPlayer().setxPos((roomX / 2)*48);
d.getPlayer().setyPos(roomY*48 - 48);
m.startLoadingScreen();
}
// links
@ -243,11 +245,17 @@ public class Controller extends ApplicationAdapter implements InputProcessor{
roomPosX -= 1;
d.getPlayer().setxPos((roomX*48) - 48);
d.getPlayer().setyPos((roomY / 2)*48);
m.startLoadingScreen();
}
if(roomPosX == d.getCurrentLevel().getExit()[0] && roomPosY == d.getCurrentLevel().getExit()[1]){
if(level < 6){
System.out.println("Nächstes Level, here we go");
d.getPlayer().setMovementY(0f);
d.getPlayer().setMovementX(0f);
m.startLoadingScreen();
level++;
tileX = roomX / 2;
@ -287,6 +295,7 @@ public class Controller extends ApplicationAdapter implements InputProcessor{
@Override
public boolean keyDown(int keycode) {
if(keycode == Input.Keys.A){
if(v != null){
}
@ -321,13 +330,13 @@ public class Controller extends ApplicationAdapter implements InputProcessor{
if(keycode == Input.Keys.E){
if(v != null){}
if(m != null){
if(m != null && m.getIsLoading() == false){
d.setCurrentEntities(m.playerAttack(d.getCurrentEntities(), d.getPlayer(), batch));
}
}
if(keycode == Input.Keys.F){
if(v != null){}
if(m != null){
if(m != null && m.getIsLoading() == false){
//Item k = new Sword(1);
//m.addItem(k);
//d.setCurrentItemContainer(m.playerPickUp(d.getCurrentItemContainer(), d.getPlayer()));
@ -342,7 +351,7 @@ public class Controller extends ApplicationAdapter implements InputProcessor{
if(keycode == Input.Keys.G){
if(v != null){}
if(m != null){
if(m != null && m.getIsLoading() == false){
Item k = new Potion(1);
//m.addItem(k);
//d.setCurrentItemContainer(m.playerPickUp(d.getCurrentItemContainer(), d.getPlayer()));
@ -350,7 +359,7 @@ public class Controller extends ApplicationAdapter implements InputProcessor{
}
if(keycode == Input.Keys.H){
if(v != null){}
if(m != null){
if(m != null && m.getIsLoading() == false){
Item k = new Key(1);
//m.addItem(k);
//d.setCurrentItemContainer(m.playerPickUp(d.getCurrentItemContainer(), d.getPlayer()));
@ -466,19 +475,20 @@ public class Controller extends ApplicationAdapter implements InputProcessor{
v.cleanUp();
v = null;
m = new GameScreen(d, volume);
m.startLoadingScreen();
return true;
case 1:
v.cleanUp();
v = null;
m = new GameScreen(d, volume);
m.startLoadingScreen();
return true;
}
return true;
}
if(m != null){
if(m != null && m.getIsLoading() == false){
return true;

@ -48,6 +48,14 @@ public class GameScreen {
Timer animations;
Timer roomChangeTimer;
int roomChangeAnimationState;
boolean roomLoading;
Texture roomChangeTexture;
Sprite roomChangeSprite;
TextureRegion[][] roomChangeTextureRegion;
int roomChangeRow;
// Sound
public Music music;
@ -149,11 +157,37 @@ public class GameScreen {
invXPos[7] = HudSprite.getX() + 112f;
invYPos[7] = HudSprite.getY() + 10f;
roomChangeTimer = new Timer();
roomLoading = false;
roomChangeTexture = new Texture("sprites/RoomChange.png");
roomChangeSprite = new Sprite(roomChangeTexture);
roomChangeTextureRegion = roomChangeSprite.split(roomChangeTexture, 528, 432);
roomChangeRow = 0;
roomChangeSprite.setPosition(0f, 0f);
roomChangeTimer.scheduleTask(new Timer.Task() {
@Override
public void run() {
if(roomChangeRow >= 9){
roomLoading = false;
roomChangeRow = 0;
roomChangeTimer.stop();
}
else{
roomChangeRow++;
}
}
},0, 0.02f);
}
public void render (SpriteBatch batch, Player p, Entity[] e, Entity[] arrows, int tileX, int tileY, int level, int roomPosX, int roomPosY) {
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
@ -232,6 +266,8 @@ public class GameScreen {
//BATCH
batch.begin();
HudSprite.draw(batch);
//DRAWING LOADING SCREEN IF LOADING
//DRAWING INVENTORY
for(int i = 0; i < InventoryItemSprites.length ;i++){
@ -321,7 +357,10 @@ public class GameScreen {
}
}
*/
roomChangeSprite.setRegion(roomChangeTextureRegion[0][roomChangeRow]);
if(roomLoading == true){
roomChangeSprite.draw(batch);
}
batch.end();
}
@ -488,6 +527,10 @@ public class GameScreen {
music.dispose();
}
public void startLoadingScreen(){
roomLoading = true;
roomChangeTimer.start();
}
//GETTER
public PlayerSprite getPlayer(){
@ -507,6 +550,9 @@ public class GameScreen {
public void setEntitySpriteY(int i,float y){
entitySprites[i].setY(y);
}
public boolean getIsLoading(){
return roomLoading;
}
/**
* @return the m

@ -15,9 +15,7 @@ import com.badlogic.gdx.utils.Timer;
public class MainMenu{
Timer torch;
TextureRegion[][] torchRegions;
int torchSpalte;
//MENU-SCREEN
Texture startButtonTexture;

@ -28,11 +28,11 @@ public class PlayerSprite {
frames = new int[4];
for(int i = 0; i < regions.length; i++){
regions[i] = TextureRegion.split(textures[i], 32, 64);
regions[i] = TextureRegion.split(textures[i], 48, 96);
sprites[i] = new Sprite(textures[i]);
}
collisionSprite = new Rectangle(0, 0, 32, 16);
collisionSprite = new Rectangle(0, 0, 48, 16);
}
public void update(int xPos, int yPos){
@ -40,8 +40,19 @@ public class PlayerSprite {
sprites[i].setPosition(xPos, yPos);
}
updateCollision(xPos, yPos);
}
public void updateCollision(int xPos, int yPos){
collisionSprite.setPosition(xPos, yPos);
}
public void updateCollisionX(int xPos){
collisionSprite.setX(xPos);
}
public void updateCollisionY(int yPos){
collisionSprite.setY(yPos);
}
/**
* @return the sprites

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