@ -21,7 +21,7 @@ public class Archer extends Entity{
this.type = 1;
minRange = 64;
maxRange = 184;
attackSpeed = 20;
attackSpeed = 45;
counter = 0;
// TODO: Sinnvolle Werte finden
@ -30,7 +30,7 @@ public class Earthwizard extends Entity{
minRange = 84;
maxRange = 144;
attackSpeed = 70;
@ -21,7 +21,7 @@ public class Firearcher extends Entity{
attackSpeed = 30;
@ -30,7 +30,7 @@ public class Firewizard extends Entity{
maxRange = 124;
attackSpeed = 60;
@ -21,7 +21,7 @@ public class Icearcher extends Entity{
attackSpeed = 40;
@ -30,7 +30,7 @@ public class Icewizard extends Entity{
@ -30,7 +30,7 @@ public class Wizard extends Entity{
minRange = 144;
maxRange = 164;
attackSpeed = 60; // higher = slower
attackSpeed = 70; // higher = slower