@ -16,12 +16,12 @@ public class Archer extends Entity{
this.maxhp = 75*lvl;
this.hp = this.maxhp;
this.direction = 1;
this.dmg = 7*lvl;
this.dmg = 6*lvl;
this.id = 0;
this.type = 1;
minRange = 64;
maxRange = 184;
attackSpeed = 30;
attackSpeed = 20;
counter = 0;
// TODO: Sinnvolle Werte finden
@ -22,15 +22,15 @@ public class Earthwizard extends Entity{
public Earthwizard(float xPos, float yPos, int lvl) {
super(xPos, yPos, lvl);
this.maxhp = 80*lvl;
this.dmg = 12*lvl;
this.dmg = 10*lvl;
this.id = 8;
minRange = 84;
maxRange = 144;
attackSpeed = 50;
attackSpeed = 45;
@ -13,15 +13,15 @@ public class Firearcher extends Entity{
public Firearcher(float xPos, float yPos, int lvl) {
this.maxhp = 85*lvl;
this.dmg = 9*lvl;
this.dmg = 8*lvl;
this.id = 13;
attackSpeed = 40;
@ -8,10 +8,10 @@ public class Fireswordsman extends Entity {
public Fireswordsman(float xPos, float yPos, int lvl) {
this.maxhp = 130*lvl;
this.maxhp = 120*lvl;
this.dmg = 20*lvl;
this.dmg = 18*lvl;
this.id = 10;
this.type = 0;
@ -22,10 +22,10 @@ public class Firewizard extends Entity{
public Firewizard(float xPos, float yPos, int lvl) {
this.id = 6;
@ -16,12 +16,12 @@ public class Icearcher extends Entity{
this.maxhp = 100*lvl;
this.id = 11;
@ -8,10 +8,10 @@ public class Iceswordsman extends Entity {
public Iceswordsman(float xPos, float yPos, int lvl) {
this.id = 15;
@ -25,7 +25,7 @@ public class Icewizard extends Entity{
this.id = 16;
@ -11,7 +11,7 @@ public class Swordsman extends Entity {
this.dmg = 17*lvl;
this.dmg = 16*lvl;
this.id = 1;