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@ -106,8 +106,8 @@ public class Player extends Entity {
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int tempMovementX = (int) (8 * Math.cos(alpha));
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int tempMovementY = (int) (8 * Math.sin(alpha));
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a.setMovementX(tempMovementX);
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a.setMovementY(tempMovementY);
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a.setMovementX(tempMovementX + (0.5f * movementX));
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a.setMovementY(tempMovementY + (0.5f * movementY));
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a.setAngle(alpha);
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if((alpha >= 0 && alpha <= Math.PI / 2) || (alpha <= 2 * Math.PI && alpha >= 2 * Math.PI - Math.PI / 2)){
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