laser nehmen movement mit

master
GammelJAN 6 years ago
parent 07b55128a2
commit 9b07112179

@ -106,8 +106,8 @@ public class Player extends Entity {
int tempMovementX = (int) (8 * Math.cos(alpha));
int tempMovementY = (int) (8 * Math.sin(alpha));
a.setMovementX(tempMovementX);
a.setMovementY(tempMovementY);
a.setMovementX(tempMovementX + (0.5f * movementX));
a.setMovementY(tempMovementY + (0.5f * movementY));
a.setAngle(alpha);
if((alpha >= 0 && alpha <= Math.PI / 2) || (alpha <= 2 * Math.PI && alpha >= 2 * Math.PI - Math.PI / 2)){

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