Der Mapgenerator generiert

master
Jonathan Hager 6 years ago
parent b8632ef5a8
commit 798a72e52c

@ -12,11 +12,13 @@ import com.badlogic.gdx.InputProcessor;
import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.dungeoncrawler.view.View; import com.dungeoncrawler.view.View;
import com.dungeoncrawler.model.Dungeon; import com.dungeoncrawler.model.Dungeon;
import com.dungeoncrawler.model.DungeonGenerator;
import com.dungeoncrawler.model.entities.Player; import com.dungeoncrawler.model.entities.Player;
public class Controller extends ApplicationAdapter implements InputProcessor{ public class Controller extends ApplicationAdapter implements InputProcessor{
SpriteBatch batch; SpriteBatch batch;
Dungeon d; Dungeon d;
DungeonGenerator dg;
View v; View v;
Player p; Player p;
float movementX = 0f; float movementX = 0f;
@ -26,8 +28,10 @@ public class Controller extends ApplicationAdapter implements InputProcessor{
public void create(){ public void create(){
batch = new SpriteBatch(); batch = new SpriteBatch();
v = new View(); v = new View();
p = new Player(0,0,0); p = new Player();
d = new Dungeon(p); d = new Dungeon(p);
dg = new DungeonGenerator();
dg.ichWillSpielen();
Gdx.input.setInputProcessor(this); Gdx.input.setInputProcessor(this);
} }

@ -11,12 +11,9 @@ import com.badlogic.gdx.graphics.g2d.TextureRegion;
public class View { public class View {
Texture b; Texture b;
Texture t; Texture t;
Texture p;
Texture a;
Sprite button; Sprite button;
Sprite title; Sprite title;
Sprite player; Sprite player;
Sprite archer;
int PlayerFrame = 0; int PlayerFrame = 0;
int PlayerZeile = 0; int PlayerZeile = 0;
TextureRegion[][] regions; TextureRegion[][] regions;
@ -28,11 +25,9 @@ public class View {
public View() { public View() {
b = new Texture("Button.png"); b = new Texture("Button.png");
t = new Texture("Title.png"); t = new Texture("Title.png");
p = new Texture("animplay.png");
a = new Texture("Archer-64.png");
button = new Sprite(b); button = new Sprite(b);
title = new Sprite(t); title = new Sprite(t);
archer = new Sprite(a); player = new Sprite(t);
float w = Gdx.graphics.getWidth(); float w = Gdx.graphics.getWidth();
float h = Gdx.graphics.getHeight(); float h = Gdx.graphics.getHeight();
@ -41,8 +36,6 @@ public class View {
title.setY(h - 200); title.setY(h - 200);
button.setX(wc - (button.getWidth()/2)); button.setX(wc - (button.getWidth()/2));
button.setY(400); button.setY(400);
regions = TextureRegion.split(p, 32, 32);
player = new Sprite(regions[0][2]);
player.setX(200); player.setX(200);
player.setY(200); player.setY(200);
tunten = new Timer(); tunten = new Timer();
@ -133,13 +126,11 @@ public class View {
} }
public void render (SpriteBatch batch, float x, float y, int archerX, int archerY) { public void render (SpriteBatch batch, float x, float y) {
Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
player.setX(player.getX()+x); player.setX(player.getX()+x);
player.setY(player.getY()+y); player.setY(player.getY()+y);
archer.setX(archerX);
archer.setY(archerY);
if(x == 3f){ if(x == 3f){
trechts.start(); trechts.start();
@ -167,7 +158,6 @@ public class View {
title.draw(batch); title.draw(batch);
button.draw(batch); button.draw(batch);
player.draw(batch); player.draw(batch);
archer.draw(batch);
batch.end(); batch.end();
} }

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