Volume angepasst

master
Jonathan Hager 6 years ago
parent 96f9212738
commit 87677c0280

@ -305,6 +305,28 @@ public class Controller extends ApplicationAdapter implements InputProcessor{
d.getLevel()[level].getRooms()[posRoom[0]][posRoom[1]].setEnemies(m.playerAttack(e, d.getPlayer()));
}
}
if(keycode == Input.Keys.UP){
volume += 0.1f;
if(v != null){
v.music.setVolume(volume);
}
if(m != null){
m.music.setVolume(volume);
}
}
if(keycode == Input.Keys.DOWN){
volume -= 0.1f;
if(v != null){
v.music.setVolume(volume);
}
if(m != null){
m.music.setVolume(volume);
}
}
return true;
}

@ -48,7 +48,7 @@ public class GameScreen {
OrthographicCamera camera;
// Sound
Music music;
public Music music;
public GameScreen(Dungeon d, float volume) {
//CONTROLS

@ -26,7 +26,7 @@ public class MainMenu{
OrthographicCamera camera;
// Sound
Music music;
public Music music;
public MainMenu(float volume) {
//MENU-SCREEN

Loading…
Cancel
Save