geiler scheiß

master
Jonathan Hager 6 years ago
parent f28cf8858c
commit b210475995

@ -124,7 +124,7 @@ public class MapGenerator {
staticLayer.getCell(tempX + 1, (tempY / 2) + 3).setTile(new StaticTiledMapTile(splitTiles[0][1])); //rechts3 staticLayer.getCell(tempX + 1, (tempY / 2) + 3).setTile(new StaticTiledMapTile(splitTiles[0][1])); //rechts3
staticLayer.getCell(tempX + 1, (tempY / 2) + 4).setTile(new StaticTiledMapTile(splitTiles[2][5])); //rechts4 staticLayer.getCell(tempX + 1, (tempY / 2) + 4).setTile(new StaticTiledMapTile(splitTiles[2][5])); //rechts4
AnimatedObject tempObject = new AnimatedObject(torchT, 48, 48); AnimatedObject tempObject = new AnimatedObject(torchT, 48, 96);
tempObject.getSprite().setPosition((tempX + 1) * 48, ((tempY / 2) + 2) * 48); tempObject.getSprite().setPosition((tempX + 1) * 48, ((tempY / 2) + 2) * 48);
temp.getObjects().add(tempObject); temp.getObjects().add(tempObject);
} }
@ -174,7 +174,7 @@ public class MapGenerator {
staticLayer.getCell(0, (tempY / 2) + 3).setTile(new StaticTiledMapTile(splitTiles[0][1])); //links3 staticLayer.getCell(0, (tempY / 2) + 3).setTile(new StaticTiledMapTile(splitTiles[0][1])); //links3
staticLayer.getCell(0, (tempY / 2) + 4).setTile(new StaticTiledMapTile(splitTiles[3][5])); //links4 staticLayer.getCell(0, (tempY / 2) + 4).setTile(new StaticTiledMapTile(splitTiles[3][5])); //links4
AnimatedObject tempObject = new AnimatedObject(torchT, 48, 48); AnimatedObject tempObject = new AnimatedObject(torchT, 48, 96);
tempObject.getSprite().setPosition(0, ((tempY / 2) + 2) * 48); tempObject.getSprite().setPosition(0, ((tempY / 2) + 2) * 48);
temp.getObjects().add(tempObject); temp.getObjects().add(tempObject);
} }
@ -265,7 +265,7 @@ public class MapGenerator {
else if(y == mapDimensionY - 1){ else if(y == mapDimensionY - 1){
if(x == roomDimensionX / 2 - 1 || x == roomDimensionX / 2 + 3){ if(x == roomDimensionX / 2 - 1 || x == roomDimensionX / 2 + 3){
AnimatedObject tempObject = new AnimatedObject(torchT, 48, 48); AnimatedObject tempObject = new AnimatedObject(torchT, 48, 96);
tempObject.getSprite().setPosition(x * 48, y * 48); tempObject.getSprite().setPosition(x * 48, y * 48);
temp.getObjects().add(tempObject); temp.getObjects().add(tempObject);
} }

Loading…
Cancel
Save