@ -26,7 +26,7 @@ public class Player extends Entity {
this.standartMaxHp = 100 * lvl;
this.dmg = 60*lvl;
this.standartDmg = dmg;
this.standartDmg = this.dmg;
id = -1;
type = -1;
inv = new Inventory();
@ -56,7 +56,6 @@ public class Player extends Entity {
}
else{
this.dmg = this.standartDmg;
//this.maxhp = this.standartMaxHp;