master
GammelJan 6 years ago
parent b0572501a4
commit c684ba4ae4

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@ -18,17 +18,13 @@ import com.dungeoncrawler.model.entities.Player;
* @author bfz * @author bfz
*/ */
public class HudContainer { public class HudContainer {
Texture HudTexture;
Sprite HudSprite; Sprite HudSprite;
Texture[] InventoryItemTextures; Texture[] InventoryItemTextures;
Sprite[] InventoryItemSprites; Sprite[] InventoryItemSprites;
float[] invXPos; float[] invXPos;
float[] invYPos; float[] invYPos;
int selected; int selected;
Texture selectedTexture;
Sprite selectedSprite; Sprite selectedSprite;
Texture playerHealthTexture;
Sprite playerHealthSprite; Sprite playerHealthSprite;
float playerHealthX; float playerHealthX;
float playerHealthY; float playerHealthY;
@ -37,14 +33,17 @@ public class HudContainer {
float HudPosX; float HudPosX;
float HudPosY; float HudPosY;
Sprite Inventory;
Sprite healthBarContainer;
public HudContainer(){ public HudContainer(){
font = new BitmapFont(); font = new BitmapFont();
font.setColor(1, 1, 1, 1); font.setColor(1, 1, 1, 1);
selectedTexture = new Texture("sprites/selected.png"); Texture selectedTexture = new Texture("sprites/selected.png");
selectedSprite = new Sprite(selectedTexture); selectedSprite = new Sprite(selectedTexture);
HudTexture = new Texture("sprites/hud.png"); Texture HudTexture = new Texture("sprites/hud.png");
HudSprite = new Sprite(HudTexture); HudSprite = new Sprite(HudTexture);
HudSprite.setX(-HudSprite.getWidth()); HudSprite.setX(-HudSprite.getWidth());
HudSprite.setY(20f); HudSprite.setY(20f);
@ -53,9 +52,12 @@ public class HudContainer {
invXPos = new float[8]; invXPos = new float[8];
invYPos = new float[8]; invYPos = new float[8];
Texture inv = new Texture("sprites/hudInventory.png");
Inventory = new Sprite(inv);
Texture healthContainer = new Texture("sprites/playerHealthBarContainer.png");
healthBarContainer = new Sprite(healthContainer);
playerHealthTexture = new Texture("sprites/playerHealthBar.png");
playerHealthSprite = new Sprite(); playerHealthSprite = new Sprite();
HudPosX = HudSprite.getX(); HudPosX = HudSprite.getX();
@ -64,27 +66,33 @@ public class HudContainer {
playerHealthX = HudPosX+36f; playerHealthX = HudPosX+36f;
playerHealthY = HudPosY+260f; playerHealthY = HudPosY+260f;
healthBarContainer.setPosition(HudPosX + 8,HudPosY + 252);
Inventory.setPosition(HudPosX + 7,HudPosY + 7);
float InvX = Inventory.getX();
float InvY = Inventory.getY();
//Equipped 1 //Equipped 1
invXPos[0] = HudPosX + 37f; invXPos[0] = InvX + 30f;
invYPos[0] = HudPosY + 112f; invYPos[0] = InvY + 105f;
//Equipped 2 //Equipped 2
invXPos[1] = HudPosX + 85f; invXPos[1] = InvX + 78f;
invYPos[1] = HudPosY + 112f; invYPos[1] = InvY + 115f;
invXPos[2] = HudPosX + 10f; invXPos[2] = InvX + 3f;
invYPos[2] = HudPosY + 61f; invYPos[2] = InvY + 54f;
invXPos[3] = HudPosX + 61f; invXPos[3] = InvX + 54f;
invYPos[3] = HudPosY + 61f; invYPos[3] = InvY + 54f;
invXPos[4] = HudPosX + 112f; invXPos[4] = InvX + 105f;
invYPos[4] = HudPosY + 61f; invYPos[4] = InvY + 54f;
invXPos[5] = HudPosX + 10f; invXPos[5] = InvX + 3f;
invYPos[5] = HudPosY + 10f; invYPos[5] = InvY + 3f;
invXPos[6] = HudPosX + 61f; invXPos[6] = InvX + 54f;
invYPos[6] = HudPosY + 10f; invYPos[6] = InvY + 3f;
invXPos[7] = HudPosX + 112f; invXPos[7] = InvX + 105f;
invYPos[7] = HudPosY + 10f; invYPos[7] = InvY + 3f;
selected = 2; selected = 2;
selectedSprite.setX(invXPos[selected] - 2f); selectedSprite.setX(invXPos[selected] - 2f);
@ -108,6 +116,7 @@ public class HudContainer {
selectedSprite.setY(invYPos[selected] - 2f); selectedSprite.setY(invYPos[selected] - 2f);
float n = p.getHp() / p.getMaxhp(); float n = p.getHp() / p.getMaxhp();
Texture playerHealthTexture = new Texture("sprites/playerHealthBar.png");
int newWidth = (int) (n * playerHealthTexture.getWidth()); int newWidth = (int) (n * playerHealthTexture.getWidth());
TextureRegion[][] playerHealthRegion = TextureRegion.split(playerHealthTexture,newWidth, playerHealthTexture.getHeight()); TextureRegion[][] playerHealthRegion = TextureRegion.split(playerHealthTexture,newWidth, playerHealthTexture.getHeight());
playerHealthSprite = new Sprite(playerHealthRegion[0][0]); playerHealthSprite = new Sprite(playerHealthRegion[0][0]);
@ -115,6 +124,10 @@ public class HudContainer {
batch.begin(); batch.begin();
HudSprite.draw(batch); HudSprite.draw(batch);
healthBarContainer.draw(batch);
Inventory.draw(batch);
for(int i = 0; i < InventoryItemSprites.length ;i++){ for(int i = 0; i < InventoryItemSprites.length ;i++){
if(InventoryItemSprites[i] != null){ if(InventoryItemSprites[i] != null){
InventoryItemSprites[i].draw(batch); InventoryItemSprites[i].draw(batch);

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