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@ -168,6 +168,12 @@ public class HudContainer {
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selectedName = "Amulet ";
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selectedName = "Amulet ";
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perk = "Damage: ";
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perk = "Damage: ";
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selectedPerkValue = items[selected].getDmg();
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selectedPerkValue = items[selected].getDmg();
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break;
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case 3:
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selectedName = "Damage-Amulet ";
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perk = "Damage: ";
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selectedPerkValue = items[selected].getDmg();
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break;
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}
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}
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font.draw(batch, selectedName + lvl, HudPosX + 40, HudPosY + 210);
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font.draw(batch, selectedName + lvl, HudPosX + 40, HudPosY + 210);
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@ -184,7 +190,6 @@ public class HudContainer {
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switch(item.getId()){
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switch(item.getId()){
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case 0:
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case 0:
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if(InventoryItemSprites[x] == null){
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if(InventoryItemSprites[x] == null){
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//InventoryItemTextures[i] = new Texture("sprites/itemTest.png");
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InventoryItemTextures[x] = new Texture("sprites/key.png");
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InventoryItemTextures[x] = new Texture("sprites/key.png");
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InventoryItemSprites[x] = new Sprite(InventoryItemTextures[x]);
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InventoryItemSprites[x] = new Sprite(InventoryItemTextures[x]);
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InventoryItemSprites[x].setX(invXPos[x]);
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InventoryItemSprites[x].setX(invXPos[x]);
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@ -194,7 +199,6 @@ public class HudContainer {
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break;
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break;
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case 1:
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case 1:
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if(InventoryItemSprites[x] == null){
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if(InventoryItemSprites[x] == null){
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//InventoryItemTextures[i] = new Texture("sprites/itemTest.png");
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InventoryItemTextures[x] = new Texture("sprites/potion.png");
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InventoryItemTextures[x] = new Texture("sprites/potion.png");
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InventoryItemSprites[x] = new Sprite(InventoryItemTextures[x]);
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InventoryItemSprites[x] = new Sprite(InventoryItemTextures[x]);
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InventoryItemSprites[x].setX(invXPos[x]);
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InventoryItemSprites[x].setX(invXPos[x]);
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@ -204,7 +208,6 @@ public class HudContainer {
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break;
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break;
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case 2:
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case 2:
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if(InventoryItemSprites[x] == null){
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if(InventoryItemSprites[x] == null){
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//InventoryItemTextures[i] = new Texture("sprites/itemTest.png");
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InventoryItemTextures[x]= new Texture("sprites/amulet.png");
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InventoryItemTextures[x]= new Texture("sprites/amulet.png");
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InventoryItemSprites[x] = new Sprite(InventoryItemTextures[x]);
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InventoryItemSprites[x] = new Sprite(InventoryItemTextures[x]);
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InventoryItemSprites[x].setX(invXPos[x]);
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InventoryItemSprites[x].setX(invXPos[x]);
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@ -212,6 +215,15 @@ public class HudContainer {
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break;
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break;
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}
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}
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break;
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break;
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case 3:
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if(InventoryItemSprites[x] == null){
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InventoryItemTextures[x]= new Texture("sprites/dmgAmulet.png");
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InventoryItemSprites[x] = new Sprite(InventoryItemTextures[x]);
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InventoryItemSprites[x].setX(invXPos[x]);
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InventoryItemSprites[x].setY(invYPos[x]);
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break;
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}
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break;
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}
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}
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}
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}
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