@ -45,19 +45,6 @@ public class AnimatedSprite {
}
/*
public void updateBackwards(){
if(getFrame() <= 0){
setFrame(texture[0].length - 1);
else{
setFrame(getFrame() - 1);
sprite.setRegion(texture[getRow()][getFrame()]);
*/
public void draw(Batch batch) {
sprite.draw(batch);
@ -84,7 +84,7 @@ public class Player extends Actor{
int animationRow = 0;
playerSprite.updateAnimation(delta);
super.act(delta); //To change body of generated methods, choose Tools | Templates.