parent
03e6113975
commit
dadd5add4b
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/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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package com.trs.main.view.screens;
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import com.badlogic.gdx.Game;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Screen;
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import com.badlogic.gdx.graphics.OrthographicCamera;
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import com.badlogic.gdx.scenes.scene2d.Stage;
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import com.badlogic.gdx.utils.viewport.FitViewport;
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/**
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*
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* @author Jan
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*/
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public abstract class AbstractScreen implements Screen{
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float CAMERA_WIDTH;
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float CAMERA_HEIGHT;
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protected Game game;
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Stage stage;
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OrthographicCamera camera;
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public AbstractScreen(Game game, float CAMERA_WIDTH, float CAMERA_HEIGHT) {
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this.game = game;
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this.CAMERA_WIDTH = CAMERA_WIDTH;
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this.CAMERA_HEIGHT = CAMERA_HEIGHT;
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camera = new OrthographicCamera();
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camera.setToOrtho(false, this.CAMERA_WIDTH, this.CAMERA_HEIGHT);
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camera.update();
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stage = new Stage(new FitViewport(this.CAMERA_WIDTH, this.CAMERA_HEIGHT, camera));
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Gdx.input.setInputProcessor(stage);
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}
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@Override
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public abstract void show();
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@Override
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public abstract void render(float f);
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@Override
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public abstract void resize(int i, int i1);
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@Override
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public abstract void pause();
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@Override
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public abstract void resume();
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@Override
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public abstract void hide();
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@Override
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public abstract void dispose();
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}
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@ -0,0 +1,65 @@
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/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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package com.trs.main.view.screens;
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import com.badlogic.gdx.Game;
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import com.badlogic.gdx.scenes.scene2d.Group;
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import com.trs.main.Player;
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/**
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*
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* @author Jan
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*/
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public class GameScreen extends AbstractScreen{
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public GameScreen(Game game, float CAMERA_WIDTH, float CAMERA_HEIGHT) {
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super(game, CAMERA_WIDTH, CAMERA_HEIGHT);
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Group group = new Group();
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group.addActor(new Player(0,0));
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group.addActor(new Player(256,0));
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group.addActor(new Player(0,256));
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group.addActor(new Player(256,256));
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group.addActor(new Player(512,512));
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group.addActor(new Player(256,512));
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group.addActor(new Player(0,512));
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group.addActor(new Player(512,256));
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group.addActor(new Player(512,0));
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stage.addActor(group);
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}
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@Override
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public void show() {
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}
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@Override
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public void render(float f) {
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stage.act(f);
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stage.draw();
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}
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@Override
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public void resize(int width, int height) {
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stage.getViewport().update(width, height, false);
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}
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@Override
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public void pause() {
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}
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@Override
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public void resume() {
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}
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@Override
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public void hide() {
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}
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@Override
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public void dispose() {
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}
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}
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