sometimes textures load, sometimes they dont bruh

main
JanEhehalt 3 years ago
parent 60e156fedd
commit 71a5079416

@ -58,7 +58,7 @@ void mouseInput(Game *game){
InputHandler *inputHandler = game->inputHandler;
List *sprites = game->sprites;
Camera2D *camera = game->camera;
IsometricMap **layers = *game->layers;
IsometricMap **layers = *(game->layers);
Texture2D *texture = game->worker +4;
inputHandler->cursorPos.x = GetMousePosition().x;
@ -133,8 +133,6 @@ void mouseInput(Game *game){
printf("Auswahl: x: %f, y: %f, w: %f, h: %f\n", rect.x, rect.y, width, height);
// TODO: update to World Coordinates
float deltaX;
float deltaY;
Node *current = sprites->head;

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game.o

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list.o

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main.o

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spiel

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tile.o

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