|
|
|
@ -29,9 +29,6 @@ Game *GameInit()
|
|
|
|
game->inputHandler->cursorWorldTile.x = 0;
|
|
|
|
game->inputHandler->cursorWorldTile.x = 0;
|
|
|
|
game->inputHandler->cursorWorldTile.y = 0;
|
|
|
|
game->inputHandler->cursorWorldTile.y = 0;
|
|
|
|
game->inputHandler->selectedLayer = -1;
|
|
|
|
game->inputHandler->selectedLayer = -1;
|
|
|
|
game->inputHandler->cursorTextures = game->textures->textures[TE_CURSOR];
|
|
|
|
|
|
|
|
game->inputHandler->cursorSprite = game->cursorSprite;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
game->screen = SCREEN_MAINMENU;
|
|
|
|
game->screen = SCREEN_MAINMENU;
|
|
|
|
|
|
|
|
|
|
|
|
game->camera = malloc(sizeof(Camera2D));
|
|
|
|
game->camera = malloc(sizeof(Camera2D));
|
|
|
|
|