geiler scheiß

master
Jonathan Hager 6 years ago
parent 21fc7cf1a0
commit 59187ff458

@ -61,7 +61,7 @@ public class Controller extends ApplicationAdapter implements InputProcessor{
volume = 0.01f;
arrows = new Entity[10];
roomX = 8;
roomX = 10;
roomY = 6;
batch = new SpriteBatch();

@ -18,8 +18,8 @@ import com.dungeoncrawler.model.entities.*;
public class GameScreen {
//CONTROLS
Texture ctr;
Sprite controls;
//Texture ctr;
//Sprite controls;
//PLAYER
Texture p;
@ -50,11 +50,12 @@ public class GameScreen {
public GameScreen(Dungeon d, float volume) {
//CONTROLS
/*
ctr = new Texture("controls.png");
controls = new Sprite(ctr);
controls.setX(-400f);
controls.setY(0);
*/
//PLAYER
@ -80,6 +81,7 @@ public class GameScreen {
m = new Map();
camera = new OrthographicCamera(1, h/w);
camera.translate(300f, 200f);
MapGenerator mg = new MapGenerator(new Texture(Gdx.files.internal("tileset_floor_1.png")));
@ -133,7 +135,8 @@ public class GameScreen {
tmr.setView(camera);
tmr.render();
camera.zoom = 1700f;
camera.zoom = 700f;
camera.update();
batch.setProjectionMatrix(camera.combined);
@ -160,7 +163,7 @@ public class GameScreen {
//BATCH
batch.begin();
player.draw(batch);
controls.draw(batch);
//controls.draw(batch);
//DRAW'T JEDES ENTITY - prueft vorher ob vorhanden
for(int i = 0; i < e.length; i++){
if(e[i] != null){

@ -57,7 +57,7 @@ public class MapGenerator {
Room room = l.getRooms()[x][y];
if(room != null){
int tempX = 7;
int tempX = 9;
int tempY = 5;
int mapDimensionX = tempX + 2;

Loading…
Cancel
Save