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/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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package com.dungeoncrawler.view;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import com.badlogic.gdx.maps.MapLayers;
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import com.badlogic.gdx.maps.tiled.TiledMap;
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/**
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*
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* @author jonathan
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*/
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public class Map {
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private TiledMap map;
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private Texture tiles;
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public Map(){
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map = new TiledMap();
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tiles = new Texture(Gdx.files.internal("tiles.gif"));
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generateMap();
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}
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private void generateMap(){
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TextureRegion[][] splitTiles = TextureRegion.split(tiles, 48, 48);
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MapLayers layers = map.getLayers();
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}
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}
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