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@ -149,12 +149,6 @@ public class GameScreen {
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entitySprites[i].setX(e[i].getxPos());
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entitySprites[i].setX(e[i].getxPos());
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entitySprites[i].setY(e[i].getyPos());
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entitySprites[i].setY(e[i].getyPos());
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}
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}
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if(e[i].getId() == 2){
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arrowTextures[i] = new Texture("key.png");
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arrowSprites[i] = new Sprite(arrowTextures[i]);
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arrowSprites[i].setX(e[i].getxPos());
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arrowSprites[i].setY(e[i].getyPos());
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}
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}
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}
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}
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}
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@ -165,7 +159,7 @@ public class GameScreen {
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controls.draw(batch);
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controls.draw(batch);
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//DRAW'T JEDES ENTITY - prueft vorher ob vorhanden
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//DRAW'T JEDES ENTITY - prueft vorher ob vorhanden
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for(int i = 0; i < e.length; i++){
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for(int i = 0; i < e.length; i++){
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if(entitySprites[i] != null){
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if(e[i] != null){
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entitySprites[i].setX(e[i].getxPos());
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entitySprites[i].setX(e[i].getxPos());
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entitySprites[i].setY(e[i].getyPos());
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entitySprites[i].setY(e[i].getyPos());
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switch(e[i].getFacing()){
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switch(e[i].getFacing()){
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