Ich bin zu dumm Git zu benutzen

master
Kilian Dumsky 6 years ago
parent 9b07112179
commit c2e49d22f2

@ -16,12 +16,12 @@ public class Archer extends Entity{
this.maxhp = 75*lvl; this.maxhp = 75*lvl;
this.hp = this.maxhp; this.hp = this.maxhp;
this.direction = 1; this.direction = 1;
this.dmg = 7*lvl; this.dmg = 6*lvl;
this.id = 0; this.id = 0;
this.type = 1; this.type = 1;
minRange = 64; minRange = 64;
maxRange = 184; maxRange = 184;
attackSpeed = 30; attackSpeed = 20;
counter = 0; counter = 0;
// TODO: Sinnvolle Werte finden // TODO: Sinnvolle Werte finden

@ -22,15 +22,15 @@ public class Earthwizard extends Entity{
public Earthwizard(float xPos, float yPos, int lvl) { public Earthwizard(float xPos, float yPos, int lvl) {
super(xPos, yPos, lvl); super(xPos, yPos, lvl);
this.maxhp = 80*lvl; this.maxhp = 75*lvl;
this.hp = this.maxhp; this.hp = this.maxhp;
this.direction = 1; this.direction = 1;
this.dmg = 12*lvl; this.dmg = 10*lvl;
this.id = 8; this.id = 8;
this.type = 1; this.type = 1;
minRange = 84; minRange = 84;
maxRange = 144; maxRange = 144;
attackSpeed = 50; attackSpeed = 45;
counter = 0; counter = 0;
// TODO: Sinnvolle Werte finden // TODO: Sinnvolle Werte finden

@ -13,15 +13,15 @@ public class Firearcher extends Entity{
public Firearcher(float xPos, float yPos, int lvl) { public Firearcher(float xPos, float yPos, int lvl) {
super(xPos, yPos, lvl); super(xPos, yPos, lvl);
this.maxhp = 85*lvl; this.maxhp = 80*lvl;
this.hp = this.maxhp; this.hp = this.maxhp;
this.direction = 1; this.direction = 1;
this.dmg = 9*lvl; this.dmg = 8*lvl;
this.id = 13; this.id = 13;
this.type = 1; this.type = 1;
minRange = 84; minRange = 84;
maxRange = 184; maxRange = 184;
attackSpeed = 40; attackSpeed = 30;
counter = 0; counter = 0;
// TODO: Sinnvolle Werte finden // TODO: Sinnvolle Werte finden

@ -8,10 +8,10 @@ public class Fireswordsman extends Entity {
public Fireswordsman(float xPos, float yPos, int lvl) { public Fireswordsman(float xPos, float yPos, int lvl) {
super(xPos, yPos, lvl); super(xPos, yPos, lvl);
this.maxhp = 130*lvl; this.maxhp = 120*lvl;
this.hp = this.maxhp; this.hp = this.maxhp;
this.direction = 1; this.direction = 1;
this.dmg = 20*lvl; this.dmg = 18*lvl;
this.id = 10; this.id = 10;
this.type = 0; this.type = 0;

@ -22,10 +22,10 @@ public class Firewizard extends Entity{
public Firewizard(float xPos, float yPos, int lvl) { public Firewizard(float xPos, float yPos, int lvl) {
super(xPos, yPos, lvl); super(xPos, yPos, lvl);
this.maxhp = 80*lvl; this.maxhp = 75*lvl;
this.hp = this.maxhp; this.hp = this.maxhp;
this.direction = 1; this.direction = 1;
this.dmg = 12*lvl; this.dmg = 10*lvl;
this.id = 6; this.id = 6;
this.type = 1; this.type = 1;
minRange = 64; minRange = 64;

@ -16,12 +16,12 @@ public class Icearcher extends Entity{
this.maxhp = 100*lvl; this.maxhp = 100*lvl;
this.hp = this.maxhp; this.hp = this.maxhp;
this.direction = 1; this.direction = 1;
this.dmg = 12*lvl; this.dmg = 10*lvl;
this.id = 11; this.id = 11;
this.type = 1; this.type = 1;
minRange = 64; minRange = 64;
maxRange = 184; maxRange = 184;
attackSpeed = 50; attackSpeed = 40;
counter = 0; counter = 0;
// TODO: Sinnvolle Werte finden // TODO: Sinnvolle Werte finden

@ -8,10 +8,10 @@ public class Iceswordsman extends Entity {
public Iceswordsman(float xPos, float yPos, int lvl) { public Iceswordsman(float xPos, float yPos, int lvl) {
super(xPos, yPos, lvl); super(xPos, yPos, lvl);
this.maxhp = 130*lvl; this.maxhp = 120*lvl;
this.hp = this.maxhp; this.hp = this.maxhp;
this.direction = 1; this.direction = 1;
this.dmg = 20*lvl; this.dmg = 18*lvl;
this.id = 15; this.id = 15;
this.type = 0; this.type = 0;

@ -25,7 +25,7 @@ public class Icewizard extends Entity{
this.maxhp = 80*lvl; this.maxhp = 80*lvl;
this.hp = this.maxhp; this.hp = this.maxhp;
this.direction = 1; this.direction = 1;
this.dmg = 12*lvl; this.dmg = 10*lvl;
this.id = 16; this.id = 16;
this.type = 1; this.type = 1;
minRange = 64; minRange = 64;

@ -11,7 +11,7 @@ public class Swordsman extends Entity {
this.maxhp = 100*lvl; this.maxhp = 100*lvl;
this.hp = this.maxhp; this.hp = this.maxhp;
this.direction = 1; this.direction = 1;
this.dmg = 17*lvl; this.dmg = 16*lvl;
this.id = 1; this.id = 1;
this.type = 0; this.type = 0;

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