JanEhehalt
|
9d51b9bdff
|
Test
|
4 years ago |
JanEhehalt
|
a0a3945712
|
Test
|
4 years ago |
JanEhehalt
|
bdd4f843b3
|
lol
|
4 years ago |
GammelJAN
|
8d445b29dc
|
nice
|
5 years ago |
GammelJAN
|
0113e0075d
|
debug mode nice [F1]
|
5 years ago |
GammelJAN
|
66b588fdf7
|
.
|
5 years ago |
GammelJAN
|
d0d74815c4
|
DebugUI (F1)
|
5 years ago |
GammelJAN
|
d6c92dc6e6
|
debug advanced, new map part (INN)
|
5 years ago |
GammelJAN
|
4bef651d49
|
debug mode added (ALT_LEFT)
|
5 years ago |
GammelJAN
|
0bd73badda
|
textbox and questwindow now on its own matrix -> own layer on top of game world - font stopped working, not using .ttf file
|
5 years ago |
GammelJAN
|
d483fab4a4
|
.
|
5 years ago |
GammelJAN
|
bcf6734a07
|
speechbubble added
|
5 years ago |
GammelJAN
|
7e6781fb55
|
enemies now in tiled map layer - enemies now move in a certain area when not focussing the player
|
5 years ago |
GammelJAN
|
5101c5931c
|
textbox edited
|
5 years ago |
Jonathan Hager
|
4b566a7bff
|
import removed
|
5 years ago |
GammelJAN
|
6c4e883810
|
textbox edited
|
5 years ago |
GammelJAN
|
29fa78cb4b
|
textbox refactored
|
5 years ago |
GammelJAN
|
50b459acc0
|
quest window wiggling removed
|
5 years ago |
GammelJAN
|
269e214ada
|
new Player sprite, Quest window updated
|
5 years ago |
GammelJAN
|
5e9ca9c063
|
Quest window added
|
5 years ago |
GammelJAN
|
f0ceece9aa
|
FightScreen: Enemies outside the grid now position themselfes on the outer border of the grid
|
5 years ago |
Jonathan Hager
|
72ce42edc8
|
bug fixed
|
5 years ago |
Jonathan Hager
|
a5e222a02f
|
pythagoras is saving our ass
|
5 years ago |
Jonathan Hager
|
85164681f2
|
Enemy ai is basic but functional
|
5 years ago |
GammelJAN
|
ec241d3d53
|
turn based system added in the fight-system
|
5 years ago |
Jonathan Hager
|
560659be17
|
the "tan" bug, which turned out to be the deltaX bug is no fixed until eternity
|
5 years ago |
GammelJAN
|
6b642399e5
|
bug nice
|
5 years ago |
Jonathan Hager
|
17bb657a9c
|
Enemy 'AI' implemented
|
5 years ago |
Jonathan Hager
|
379ff26c4f
|
FightScreen taking n-Enemies
|
5 years ago |
GammelJAN
|
4ac604ee87
|
values are written back after the fight
|
5 years ago |
GammelJAN
|
b837528a03
|
player is being written back - code for enemies also implemented -> not working because there are no enemy actors yet
|
5 years ago |
GammelJAN
|
18186f4ff3
|
FightScreen: Object position themselves in the beginning - bug
|
5 years ago |
GammelJAN
|
0d1e025819
|
Grid for fight screen is being created and is not being created where there are object in the way. It is being created by the grid of the TiledMap
|
5 years ago |
GammelJAN
|
1176ca1372
|
a
|
5 years ago |
Jonathan Hager
|
1deb26474a
|
FightScreen
|
5 years ago |
GammelJAN
|
c464608dbc
|
comments added
|
5 years ago |
GammelJAN
|
a8559b7420
|
Player can now have multiple quests, Transition when changing map added
|
5 years ago |
Jonathan Hager
|
664a4baf71
|
Doors fixed + merge
|
5 years ago |
Jonathan Hager
|
6c9a3dd60e
|
Doors fixed
|
5 years ago |
GammelJAN
|
9fee6a26e2
|
commit
|
5 years ago |
GammelJAN
|
8937f9c91c
|
Npcs and Player collide now
|
5 years ago |
GammelJAN
|
9fe2c07a3f
|
Quest has special dialogues now
|
5 years ago |
GammelJAN
|
4dbc1407c0
|
first quest added -> You have to get Information by talking to certain npcs - Interaction objects can go without extra Sprite now by naming the Texture of the InteractionObject '-' inside Tiled
|
5 years ago |
GammelJAN
|
a8f453a2f4
|
test commit
|
5 years ago |
GammelJAN
|
0cdbfa693a
|
tiledMap edited
|
5 years ago |
GammelJAN
|
335e74f825
|
assetsStructure - new tilesets - new Map started(Map1) - old files still in tiledMapDataOld
|
5 years ago |
GammelJAN
|
667028b41c
|
added structure to assets
|
5 years ago |
GammelJAN
|
2bdf196687
|
Merge branch 'master' of https://gitlab.com/JonathanHager/RPG
|
5 years ago |
GammelJAN
|
b55c75fb6a
|
merge
|
5 years ago |
Jonathan Hager
|
8ffad9c22c
|
Merge branch 'master' of https://gitlab.com/jonathanhager/rpg
merge
|
5 years ago |