99 Commits (master)
 

Author SHA1 Message Date
JanEhehalt 9d51b9bdff Test
4 years ago
JanEhehalt a0a3945712 Test
4 years ago
JanEhehalt bdd4f843b3 lol
4 years ago
GammelJAN 8d445b29dc nice
5 years ago
GammelJAN 0113e0075d debug mode nice [F1]
5 years ago
GammelJAN 66b588fdf7 .
5 years ago
GammelJAN d0d74815c4 DebugUI (F1)
5 years ago
GammelJAN d6c92dc6e6 debug advanced, new map part (INN)
5 years ago
GammelJAN 4bef651d49 debug mode added (ALT_LEFT)
5 years ago
GammelJAN 0bd73badda textbox and questwindow now on its own matrix -> own layer on top of game world - font stopped working, not using .ttf file
5 years ago
GammelJAN d483fab4a4 .
5 years ago
GammelJAN bcf6734a07 speechbubble added
5 years ago
GammelJAN 7e6781fb55 enemies now in tiled map layer - enemies now move in a certain area when not focussing the player
5 years ago
GammelJAN 5101c5931c textbox edited
5 years ago
Jonathan Hager 4b566a7bff import removed
5 years ago
GammelJAN 6c4e883810 textbox edited
5 years ago
GammelJAN 29fa78cb4b textbox refactored
5 years ago
GammelJAN 50b459acc0 quest window wiggling removed
5 years ago
GammelJAN 269e214ada new Player sprite, Quest window updated
5 years ago
GammelJAN 5e9ca9c063 Quest window added
5 years ago
GammelJAN f0ceece9aa FightScreen: Enemies outside the grid now position themselfes on the outer border of the grid
5 years ago
Jonathan Hager 72ce42edc8 bug fixed
5 years ago
Jonathan Hager a5e222a02f pythagoras is saving our ass
5 years ago
Jonathan Hager 85164681f2 Enemy ai is basic but functional
5 years ago
GammelJAN ec241d3d53 turn based system added in the fight-system
5 years ago
Jonathan Hager 560659be17 the "tan" bug, which turned out to be the deltaX bug is no fixed until eternity
5 years ago
GammelJAN 6b642399e5 bug nice
5 years ago
Jonathan Hager 17bb657a9c Enemy 'AI' implemented
5 years ago
Jonathan Hager 379ff26c4f FightScreen taking n-Enemies
5 years ago
GammelJAN 4ac604ee87 values are written back after the fight
5 years ago
GammelJAN b837528a03 player is being written back - code for enemies also implemented -> not working because there are no enemy actors yet
5 years ago
GammelJAN 18186f4ff3 FightScreen: Object position themselves in the beginning - bug
5 years ago
GammelJAN 0d1e025819 Grid for fight screen is being created and is not being created where there are object in the way. It is being created by the grid of the TiledMap
5 years ago
GammelJAN 1176ca1372 a
5 years ago
Jonathan Hager 1deb26474a FightScreen
5 years ago
GammelJAN c464608dbc comments added
5 years ago
GammelJAN a8559b7420 Player can now have multiple quests, Transition when changing map added
5 years ago
Jonathan Hager 664a4baf71 Doors fixed + merge
5 years ago
Jonathan Hager 6c9a3dd60e Doors fixed
5 years ago
GammelJAN 9fee6a26e2 commit
5 years ago
GammelJAN 8937f9c91c Npcs and Player collide now
5 years ago
GammelJAN 9fe2c07a3f Quest has special dialogues now
5 years ago
GammelJAN 4dbc1407c0 first quest added -> You have to get Information by talking to certain npcs - Interaction objects can go without extra Sprite now by naming the Texture of the InteractionObject '-' inside Tiled
5 years ago
GammelJAN a8f453a2f4 test commit
5 years ago
GammelJAN 0cdbfa693a tiledMap edited
5 years ago
GammelJAN 335e74f825 assetsStructure - new tilesets - new Map started(Map1) - old files still in tiledMapDataOld
5 years ago
GammelJAN 667028b41c added structure to assets
5 years ago
GammelJAN 2bdf196687 Merge branch 'master' of https://gitlab.com/JonathanHager/RPG
5 years ago
GammelJAN b55c75fb6a merge
5 years ago
Jonathan Hager 8ffad9c22c Merge branch 'master' of https://gitlab.com/jonathanhager/rpg
5 years ago